GamesCom 2016

August 17 – August 21

Gamescom 2015 had achieved a record result when its doors closed on 9 August. In total, 345,000 visitors from 96 countries attended the world’s largest event for computer and video games from 5 to 9 August 2015. Under this year’s motto, the Next Level of Entertainment, more gaming fans than ever before celebrated the world of digital games in Cologne and profited from an improved quality of stay thanks to the expanded floor space and a more efficient visitor flow management.

Games Master, apply now!

If you like to go on studying games or interactive systems you can apply until 15th of July.

For further information click here: http://www.medienmaster.de/audiovisuelle-medien/

or contact Prof. Dr. Simon Wiest: wiest @hdm-stuttgart.de

GameZone at the ITFS

27th of April till 1st of Mai 2016

The Game Zone an initiative of the international animation festival is supported by the Institute for Games. Since 2014 Sabiha Ghellal, Professor for Mobile Interaction, curates a wide array of different games. Next to a number of international commercially successful games such as the Nintendo games Splatoon or Smash Bros, you can play Indi games such as “Keep Talking and Nobody Explodes” and a collection of games that have been designed and developed right here at the Stuttgart Media University. The Institute of Games is proud to present the following HdM Games at the Game Zone 2016:

  • The cooperative – multiplayer- online Partygame “SWITCH Team Racing” invites up to 8 player to race insane vehicles.
  • Find out about „Elenas“ secrete in the emotional First Person Exploration Game „Elena“
  • Jump, Slide, run or lay away in a mysterious Chut in the 3D-Plattformer „Schacht“
  • The fast, roundbased mobile Game „BitDuel“ combines a collection of 2DMinigames with the best of Social Networks.
  • Descent into the spooky world of „Dreamsphere“ a 360° the Virtual Reality short film
  • “Valhalla“ is an Oculus Rift Adventure game that invites you to solve puzzles in a cave that is based on Nordic mythologies.

Game Developers Conference 2016

14.3. – 18.03.2016

The GDC attracts over 26,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the UBM Tech Game Network.

This market defining conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcases all of the most relevant game development tools, platforms and services helping to drive the industry forward. The conference also features the seventeenth annual Independent Games Festival, the longest-running and largest festival relating to independent games worldwide, where original games compete for the attention of the publishing community, and the fifteenth annual Game Developers Choice Awards, the premier accolades for peer-recognition in the digital games industry.

All about gaming at the MediaNight

Every semester there is one big highlight: The Media Night at the Stuttgart Media University (HdM). Last Thursday, January 28, 2015, the students presented their best works at this highly expected event. Next to professional computer animations, short films and documentaries, something could not be missing: The games that has been developed at the Stuttgart Media University.

Last Thursday, the university was bursting at the seams. 90 works from nearly all programs of the university have been presented in the two buildings of the Media University. It ranged from artistic and creative projects to everyday use industrial applications. The projects of the games-students was also a very crowded place. Visitors, professors, lecturers and students did not miss the opportunity to put on the virtual reality glasses or to compete in a round of “Cageball”.
But although some productions were not quite finished, many games were perfectly playable.

One example is the game “Shards of Levataria”. Michael Sestak tells us more:

So an interesting gameplay, in which the mouse and keyboard become unemployed.
The group around Caroline Maria Wolke was also very innovative. You know, there are many simulations on the market. Whether airplanes are flown, the players take trains through the virtual world, or whether you simply control a Sim through its life. But why is there no simulation game in which the player is responsible for a festival? Caroline tells more [German]:

 

For those who prefer action, the Game Cage ball was perhaps the perfect place. Even girls have not hesitated to try the game. In Cageball two teams compete against each other in order to put a ball into a goal. Sounds like football? Until now yes. But it is not played by feet, but with cars. Similar to the gameplay of Rocket League. More information from Nicolas Reinhart [German]:

 

 

Many other productions were represented at the MediaNight. For example the game “Schacht”, which has continued to develop over the past weeks. Visitors could even do battles in a pirate-world with the game “Pirates”. Since Virtual Reality is becoming increasingly important for the future, the team around “Kinoculus” developed a game based on this technique. That looks like this:

 

 

Some of them didn´t even stop to play even at the very last minutes of the MediaNight. They just enjoyed a last round of “Kinectivity”

 

 

A promising future is guaranteed. Let the gaming continue!

Kinectivity

 

Kinectivity_Logo

Kinectivity is an 80s-themed game collection which lets you control everything with your body – without any additional controller.

Games

  • Shadows
  • Jump & Run
  • Freeze
  • Bombs

Technical Overview

We use a Kinect v2 to substitute a classic controller. This gives us access to the following features which we used in different games:

  • Body position
  • Depth data
  • Gestures
  • Voice Control

As a software we tried to program all games in Unity 3D, but also used WPF, Java and php.

To simplify our game experience for Students at Stuttgart Media University we also made it possible to login using your student ID.

And with the help of our sponsor Canon we are able to print out Screenshots of our first game exclusively at Media Night – for free!

MediaNight WS2016

28.1. 2016

The MediaNight is a public in house event of the Hochschule der Medien where students show of there project works. The works are made by students from nearly all programs of the HdM and vary between fine print and packaging products and complex software applications.
Of course, most of the game projects we’re supporting at the Institut for Games will be presented there too.

In addition, students have the opportunity to find out about the degree programs of the university, companies can establish contacts with students and for all guests there is plenty to see and do.

The event is free

Open Stage #GamesBW – January, 14th from 7 to 10 pm

Tomorrow evening Open Stage #GamesBW will take place at Stuttgart Media University, (HdM).  That is an informal event of game developers in Baden-Württemberg, wich is presented twice a year by Medien und Filmgesellschaft (MfG). The stage is open for everybody who likes to tell, to ask or to encourage something. The aim is a spontaneous and creative exchange of ideas between professionals about Games.

We would like to welcome everyone who is interested in Games!

More information: https://innovation.mfg.de/de/veranstaltungen/4-open-stage-gamesbw-stuttgart-1.38572

 

Kinoculus

aktueller stand level

Experimental virtual reality game where your body is the controller.
Jump into our virtual TV game show and beat the highscore!

 

Kinoculus is a new approach to virtual reality. Powered by the Unreal Engine 4 we are trying to make movement in virtual space as natural as possible. We decided to fully omit the use of classical input devices like a controller or the mouse/keyboard. Instead we use a Microsoft Kinect to track the players body and map it to the games character.
Like this, theres no need to implement physics because real world physics affect your body and therefore are implicitly transfered to the virtual reality as well.
The Oculus DK2 serves as the Head Mounted Display(HMD) in this project. In our application we simulate a game TV show where you have to try to avoid being hit by a wall that is moving towards you. To acomplish this you have to imitate the posture that is missing in the wall. If you get through the wall without being hit you gain one score point and the next wall is being sent towards you.
Kinect data is collected in an external app and sent via UDP to the game. We decided to separate this function and make it open source, so everyone can use this to transfer the data of the tracked body to any other application, regardless wich platform/engine you use.

 

All pictures show a very early stage of development as we are still working on the game:

prototyp externe ansicht prototyp oculus test prototyp unreal editor

Pirates – Back to War

Pirates Back to War Plakat breit

The player has different possibilities to get points depending on the game. The Champions fight on a two-dimensional level. The control of a champion is easy via the mouse and keyboard. In order to enable a good and clear view of the game, the player looks on the game world from the top in about a 45 ° angle.

The game is not yet playable, but it should be ready till the end of January 2016.

More information on www.neodalf.de/pirates