August 17 – August 21
Gamescom 2015 had achieved a record result when its doors closed on 9 August. In total, 345,000 visitors from 96 countries attended the world’s largest event for computer and video games from 5 to 9 August 2015. Under this year’s motto, the Next Level of Entertainment, more gaming fans than ever before celebrated the world of digital games in Cologne and profited from an improved quality of stay thanks to the expanded floor space and a more efficient visitor flow management.
27th of April till 1st of Mai 2016
The Game Zone an initiative of the international animation festival is supported by the Institute for Games. Since 2014 Sabiha Ghellal, Professor for Mobile Interaction, curates a wide array of different games. Next to a number of international commercially successful games such as the Nintendo games Splatoon or Smash Bros, you can play Indi games such as “Keep Talking and Nobody Explodes” and a collection of games that have been designed and developed right here at the Stuttgart Media University. The Institute of Games is proud to present the following HdM Games at the Game Zone 2016:
- The cooperative – multiplayer- online Partygame “SWITCH Team Racing” invites up to 8 player to race insane vehicles.
- Find out about „Elenas“ secrete in the emotional First Person Exploration Game „Elena“
- Jump, Slide, run or lay away in a mysterious Chut in the 3D-Plattformer „Schacht“
- The fast, roundbased mobile Game „BitDuel“ combines a collection of 2DMinigames with the best of Social Networks.
- Descent into the spooky world of „Dreamsphere“ a 360° the Virtual Reality short film
- “Valhalla“ is an Oculus Rift Adventure game that invites you to solve puzzles in a cave that is based on Nordic mythologies.
14.3. – 18.03.2016
The GDC attracts over 26,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the UBM Tech Game Network.
This market defining conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcases all of the most relevant game development tools, platforms and services helping to drive the industry forward. The conference also features the seventeenth annual Independent Games Festival, the longest-running and largest festival relating to independent games worldwide, where original games compete for the attention of the publishing community, and the fifteenth annual Game Developers Choice Awards, the premier accolades for peer-recognition in the digital games industry.
The MediaNight is a public in house event of the Hochschule der Medien where students show of there project works. The works are made by students from nearly all programs of the HdM and vary between fine print and packaging products and complex software applications.
Of course, most of the game projects we’re supporting at the Institut for Games will be presented there too.
In addition, students have the opportunity to find out about the degree programs of the university, companies can establish contacts with students and for all guests there is plenty to see and do.
The event is free
The variety of games: Positive feedback for the Extended Games Day 2015
The “Extended Games Day” took place at the Stuttgart Media University (HDM) on November, 23rd and 24th. International games experts gave a two days-long insight into the game development and presented the latest trends in the industry.
Lots of people came to the media university in order to learn about the latest developments on the subject of games. Speakers did not only explain how games work as an economic factor. But various aspects of game development were highlighted and presented in research topics that deal with games. For example, the HdM alumnus Benjamin Thaut, who now works as a software engineer at Havok, explained what the challenges are, if you want to develop a cross-media game. Bartosz Ziolko and Szymon Plaka research at the University Kraukau about sound tracking for computer games and presented their research results with regard to the development of new games. The presentation of Andy Brammall was also very exciting. Brammal, who works as a Technical Sales Director at Unity 3D, explained why it is important for games developer, to know their audience, so that games can benefit from it. Luke Savage explained how game development works for the Sony PlayStation.
Another highlight of the Extended Games Days was the lecture by Andreas Stiegler of the media university. Stiegler’s lecture on “Game Engine Architecture” explained sophisticated yet clearly the current state of the game engine. He highlighted the game engine as a central component development platform that must control physics, graphics and sound, as well as interaction and communication between the individual components of a game.
Games as a communication tool
Accessibility of games was the focus of Ian Hamilton’s lecture. By using examples, he showed how games for people with disabilities can be a way of communicating. But Hamilton also made it clear that in the games industry, in terms of accessibility, there is still a lot of pent-up demand. Alternative control methods for people with physical limitations or high-contrast mode for colorblind players are not yet common practice in the game development.
The “Extended Games Day” offered numerous opportunities to exchange ideas and make contacts. The talks always were a stimulus for discussion. Furthermore, visitors could test previews of current HdM-game projects. The visitors were able to try everything at the games island. The event was organized by the Institute of Games (IFG) at the HdM. “The Extended Games Day was a great success. For the students it was a good opportunity to talk with the experts about career opportunities, projects and technologies,” said Dr. Stefan Radicke, Professor in the Department of Media computer science.
Missed the Extended Games Day? Find our live streams by: http://events.mi.hdm-stuttgart.de
Positive Feedback by our Visitors, Speakers and Students: Read More (this will be in german)
The Stuttgart Media University invites you to our Extended Games Day on November, 23rd and November, 24th 2015
For this occation the Institute for Games (IfG) has invited numerous renowned speakers from Germany and abroad to this event. Speeches from small independent developers and former start-ups will accompany presentations by organisations and experts from our partner universities. In addition, we game and hardware developers will be attending. With guests from Germany, Finland, Great Britain, Austria, and Poland, this year´s event will be highly international.
The Games Day addresses developers, producers, start-ups, organisations, and scientific institutions, as well as students who are interested in the gaming industry.
Did we catch your attention? Then we are looking forward to seeing you at the Extended Games Day. Attendance is free of charge.
Registration is closed now. Please feel free to drop in, even without registration. Room no. 052, so called “Hard Cut”.
On November 23 and 24 will take place the Extended Games Day at Stuttgart Media University. The Institute for Games will invite famous speakers who will talk on both days about all themes concerning „games“
The following spreakers allready confirmed:
Dr. Florian Stadlbauer: The way from being a Start-Up to the developper oft he year – the story of Deck13
Tobias Frisch from Studio Fizbin, Winner oft the German Computergameprize 2014
Daniel Karner from Chasing Carrots: Illumination and texturing in games
Bartosz Ziolko und Szymon Palka (PL) from DSP/AGH Krakow about automatic speech recognition, speaker verification, identification and profiling, natural language processing, 3D sound simmulation, speech enhancement.
Andy Barmmall (UK) from unity3d, one of the most famous platforms for game development.
Luke Savage (UK) from Sony Computer Entertainment Europe about developing on Sony PlayStation
Thorsten Hamdorf (D), from BIU – Bundesverband Interaktive Unterhaltungssoftware e.V. will tell us all about the GamesCom
Andrew Gordon (UK), from King Games will give us an introduction to the role of a technical designer during the lifetime of a game at King
12.06.2015 – GamesDay #16
The 16th Gamesday allowed a glance behind the scenes of game development. From working in the “Indie” -style on the adaptation of games to new interfaces, the challenge of Virtual Reality and about the multiplayer games technology today.
13:30 Welcome, Prof. Walter Kriha
13:35 multiplayer online battle arena (MOBA) development, Thomas Feucht,
Managing Director, Crimson Dragon
14:20 LeapMotion in action, Maximilian Krauß, media computer science HdM
15:25 Asset creation: what is working in VR. Examples
from Gravity³ “Alexander Scholten, media computer science HdM.
16:20 Multiplayer, Andreas Stiegler, PhD student, Mobile Media, HdM
17:25 Preview: “SWITCH Team Racing” and “High Moon” HdM Teams
18.15 End of the event
The event began with Thomas Feucht Crimson Dragon. His team (a small, indi-like development team) developed an MOBA. This is a computer game genre, which is located under the real-time strategy games.
At the last Games Day Maximilian Krauß has introduced games for Smart Watches and thereby made clear that games do not come up new interfaces t,and that Wearables represent a fundamentally new approach – possibly quite disruptive for smartphones.
Meanwhile, his attention has focused on LeapMotion – a new way of software control by the hands. The fact that this is a very promising interface. He presented us LM, including the competitors, and explained the function.
Virtual Reality is undoubtedly a hot topic these days. Fortunately, we have a private game project (Gravity³) in the house, which is devoted to the topic. Alexander Scholten from the Development Team to Gravity³ explained the main differences of approaches to asset creation in VR.
Multiplayer Game development was the focus of the presentation by Andreas Stiegler, a doctoral student in the field of mobile media to the media university.
And last but not least two short previews of current projects at the Stuttgart Media University. “SWITCH Team Racing”, a cooperative multiplayer online Funracer was created jointly by members of the study programs Audio-visual Media, Mobile Media and media computer science. And “High Moon”, a 3D RPG Beat`em up the in a sci-fi / Western plays scenario.
You missed the 16th Gamesday? Then you can find videos of the presentations via this link.
4./5.12.2014 – VEGA Camp
James Portnow, mainly known for the WebTV-Series Extra Credits and James Recommends, is a leading expert in the area of Game Design. Important stations in his career include Activision, Microsoft, Zynga, Gamasutra, EDGE and others. In his talks and articles reaching a world-wide audience he looks at games from many different point of views.
We are pleased to welcome James Portnow as a keynote speaker on this year’s VEGA Camp, on December 4. and 5. at Hochschule der Medien.
09.01.2014 – GamesDay #15
The lighting in the game affect the perception of reality, the atmosphere and not least the gameplay significantly. The techniques for this have been greatly improved in recent years. The 15th Games Day gave an overview about these topics.
13:30 Welcome, Prof. Walter Kriha, HdM Stuttgart
13:35 Physically Based Rendering, Clemens core Havok
14:45 Global Illumination in Games, Benjamin Thaut, Havok
16:30 Beyond Mobile, Maximilian Krauß, mobile games, presentation of the work on Smart Watches
17:35 Future of Game AI – technology and concept of artificial intelligence in games, Andreas Stiegler, HdM Stuttgart
Clemens core presented the range of Physically Based Rendering. The material properties are decoupled from the light information. The textures include information about the physical properties of surfaces (smooth, rough, translucent, reflective, etc.) and thus allow individual responses to lighting.
Benjamin Thaut introduced the principle of global illumination in Games: Gone are the days when the lighting had to be pre-programmed into games. In top games of the path of light between different physical surfaces is simulated in real time, thus achieving an extremely realistic representation – of course dynamically over the whole season away true to the natural change of light during the day.
Maximilian Krauß has completed his internship at the company HandyGames and told us about it Games and Game Development on Smart Watches.
Another area that continues beyond pushes the boundaries, is the games AI. Here, the spectrum ranges from assisting with the deportation without making (with vehicles) to complex behavior of Non-Player-Characters and generally trying to make the game surprising and interesting, it unplayable. Andreas Stiegler from the doctoral program of media computer science and mobile media presented the latest developments.
You missed the 15th Gamesday? Then you can find videos of the presentations via this link.
07.11.2013 – DamesDay #14
Facebook pays billions for the startup Oculus VR. Sony developed the project Morpheus. Worldwide hack player portals with the app Ingress. The world of video games is facing far-reaching changes. These were the big topics of the 14th Gameday.
Welcome, Prof. Walter Kriha
Virtual Reality – From face books, Rupert Young, media computer science HdM
Pause with demos of the Oculus Rift and Games
Virtual Reality – Games on Oculus Rift (with demonstrations), Markus Rapp, HdM Masters Course Computer Science and Media
Games project HdM, students from different degree programs HdM
Hauke Thiessen and the Mount NeverRest team HdM bachelor degree program Audiovisual Media
Open discussion on the Future of Games (business models, game ideas, production techniques, etc.) with representatives of the games industry and the public
Game Engines – trends and problems, Clemens core, Havoc
The Future of Artificial Intelligence in Games, Andreas Stiegler, HdM doctorate
The 14th Games Day was opened by the lecture of Rupert Jung. He explained the focus on the present (and future) technology of glasses and especially the Oculus Rift. The bow of theory to practice kicked Markus Rapp, presenting the development of games for the Oculus Rift basis of a self-created prototypes and demonstrated live. During the breaks, visitors could test the game itself.
The second part of the course started with the presentation of the game project GRAVITY³. Another practice report provided Hauke Thiessen in his presentation on the development of the Virtual Reality Game Mount NeverRest.
The third part of the event was an open discussion with the audience and representatives of the games industry on future developments in the field “games”. The discussed about the following topics: Paid players as stars, Let’s Play, license and release models, the automatic production of content, streaming Game or the end of the single player mode.
The last part of the event was a technical track: Clemens core of Havoc talked about new developments in game engines.
You missed the 14th Gamesday? Then you can find videos of the presentations via this link.
14.08.2013 – GamesDay #13
You missed the 13th Gamesday? Then you can find videos of the presentations via this link.
23.12.2012 – GamesDay #12
20 years SNES (Rupert Jung, Student)
Player Progression (Andreas Stiegler, HdM Stuttgart)
Community Management (Andreas Koch, EA)
Startup Case Study: “Digital Frame Studio” Stuttgart – Video Game Studio
You missed the 12th Gamesday? Then you can find videos of the presentations via this link.
13.06.2012 – GamesDay #11
The 11th Gamesday was all about the mentality of gamers and developers. Is the game play really an unknown creature? Or how is it possible to create a big video game with just a small amount of people? All these questions were answered at the 11th Gamesday.
14.15 Gamers are (frequently) the better ones.
A justification of game development in computer science,
Prof. Walter Kriha, Computer Science and Media, HdM
14.30 The game player – an unknown creature? –
Data on game players in Germany, Dipl.-Medienwiss.
Johannes Breuer, Institut für Kommunikationswissenschaft,
15.20 “Head-over-heels into game development”.
How to create a big game with a small team.
Pascal Bormann and team, Audio-visual faculty, HdM.
16.10 Content Creation,
Andreas Stiegler, PHD can. Computer Science and Media,
17.10 Programming for Performance –
design patterns for speed,
Benjamin Thaut, Student Computer Science and Media, HdM
17.50 The “Uncanny Valley” and its importance for game development,
Dipl. Inf. Valentin Schwind, Lecturer Computer Science and Media,
18.30 Wrap-up, Prof. Walter Kriha
“Heads first Game Development”. Pascal Borman and his team consisting of students from Audio-visual media and computer science and media faculties demonstrated their latest game project and while doing this will explain the techniques and methods used. And of course also what went wrong and how to create a large game with a small team.
“Content Creation in Games” was the title of Andreas Stiegler’s talk this time. In previous talks Andreas explained causality in games or how game companies use community managment to keep in touch with players and the market.
There are many different skills needed to create a good game and the talk by Benjamin Thaut – student in our faculty – was the proof of this. He investigated software patterns used to create performance. And performance is what games need more than anything else because the user experience depends so much on it. Long before the Web3.0 game developers understood the “need for speed” and what they teach with respect to performance is often quite different to what is needed for business apps.
Finally Valentin Schwind, who – shortly after Christoph Birkhold and together with Stefan Radicke and Thomas Fuchsmann – could be called one of the fathers of game development at HdM – talked about a very interesting phenomenon of game psychology: The uncanny valley effect and its relation to game design and game hardware. Why does more visual realism lead to less acceptance frequently? How can we avoid falling into this trap? Valentin Schwind personified both technological skill and artistic talent in an uniqe way.
You missed the 11th Gamesday? Then you can find videos of the presentations via this link.
13.01.2012 – GamesDay #10
The 10th Gamesday was all about economic aspects and game balancing. Furthermore, the mysterious expression “Gamification” was explained.
Begrüßung Prof. Walter Kriha, Hochschule der Medien
Birgit Roth, Bundesverband der Computerspielindustrie e.V.
“Keeping the balance”
Andreas Stiegler, Hochschule der Medien
“Enterprise Software Gamification”
Phillip Herzig, SAP Research
“Mobile Game Development” Clemens Kern, Havok
Birgit Roth, head of G.A.M.E. Bundesverband der Computerspielindustrie e.V., talked about economic aspects of video games in Germany. Andreas Stiegler from HdM explained the critical concept of game balancing: how can we achieve fun and playability in a computer game? „Gamification” is currently catching a lot of interest: can we apply game concepts and principles in real life? Phillip Herzig, SAP Research Dresden explained how gamification could work within corporations. Clemens Kern, Computer Science and Media alumnus and currently Engine Engineer with Havok, went into detail of game development in mobile systems.
You missed the 10th Gamesday? Then you can find videos of the presentations via this link.